
Kiberpankov is a Tier VIII Soviet premium cruiser introduced as part of special event content in World of Warships. The ship is essentially a themed variant of the Soviet cruiser Dmitry Pozharsky, but presented with a unique visual style and premium status.
As a Soviet cruiser at Tier VIII, Kiberpankov follows the familiar national design philosophy: strong long-range gunnery, high shell velocity, and the ability to pressure enemies effectively from medium to long distances. It works best when positioned behind the frontline, constantly delivering accurate salvos while avoiding unnecessary exposure.
Basic Details
- Type: Cruiser
- Tier: VIII
- Nation: U.S.S.R.
- Rarity: Rare
- Release: Nian Paradox Event
- Price Value: 13,000 Doubloons
- Primary Role: Support cruiser with strong forward firepower and utility consumables
Key Features
- Powerful Soviet Main Battery: Like many Soviet cruisers, Kiberpankov relies on high-velocity shells that travel quickly and remain accurate at longer ranges. This allows reliable damage output even against distant targets.
- Strong AP Penetration: Its armor-piercing shells perform well against broadside cruisers and can punish careless positioning.
- Effective HE Pressure: High-explosive shells provide consistent damage and fire-starting potential against heavily armored battleships.
- Good Long-Range Engagement Capability: The ship performs best when maintaining distance, supporting allies, and creating crossfires rather than leading pushes.
- Decent Survivability for a Cruiser: While not heavily armored, careful angling and range control allow Kiberpankov to survive longer engagements.
- Vulnerable Broadside: Like most cruisers, exposing full broadside to battleships can lead to devastating citadel damage.
How to Obtain Kiberpankov
Kiberpankov was introduced during the special event NIAN PARADOX and is classified as a rare Tier VIII premium cruiser. It will be available to purchase using the Doubloons until the event is over.
Because of this, availability can vary depending on event rotations. If the ship is not currently obtainable, it may return during future themed events or promotional campaigns.
Ship Stats
Main Stats
- Survivability: 54
- Artillery – 51
- Torpedoes – 14
- Airstrike – 11
- AA Defense – 73
- Maneuverability – 56
- Concealment – 46
Armor
- 25-120mm
Survivability
- Hitpoints: 40,700
Artillery
Main Battery
- 4×3 152 mm/57 B-38 on an MK-5-bis mount
- Firing range: 18.1 km
- Reload time: 6.8s
- 180-degree turn time: 25.0s
- AP Shells: 12x 152 mm B-36
- AP Shells Max Damage: 3,000
Secondary Armament
- 6×2 100 mm/70 on an SM-5-1s mount/HE-55
- Firing range: 6.6 km
- Reload time: 4.0s
- HE Shells Max Damage: 1,400
- HE Shells Chance of Fire: 6%
- HE Shells Armor Penetration: 17mm
Torpedoes
- 2×5 533 mm PTA-53-30/53-38
- Maximum damage: 14,400
- Maximum damage threshold: 4.0 km
- Range: 4.0 km
- Speed: 65 kt
- Reload time: 131s
- Torpedo detectability: 1.3 km
- 180 degree turn time: 7.2 s
Airstrike
- Reload time: 30s
- Available Flights: 2
- Attacking Aircraft: 1
- Aircraft HP: 2000
- Airstrike Range: 7.0 km
- Bombs in Payload: 2x PLAB-160
- Max Damage: 4,200
AA Defence
Long Range
- 6×2 100 mm/70 on an SM-5-1s mount
- Firing range: 5.8 km
- Hit Probability: 90%
- Damage by Shell Explosions: 1400
- Continuous Damage: 144
- Action Zone: 3.5-5.8 km
Medium Range
- 16×2 37 mm V-11 mount
- Firing Range: 3.5 km
- Hit Probability: 90%
- Damage: 259
Maneuverability
- Maximum speed: 33 kt
- Turning circle radius: 760 m
- Rudder shift time: 6.5 s
Concealment
- Detectability range by Sea: 14.0 km
- Detectability range by Depths: 0.0-8.5 km
- Detectability Range by Air: 8.5 km
- Detectability after Firing Main Guns in Smoke: 7.7 km
Consumables
slot 1: Damage Control Party
- Duration time: 5 s
- Reload time: 60 s
slot 2: Hydroacoustic Search
- Duration time: 100 s
- Reload time: 120 s
- Detection Range Torpedoes: 3.5 km
- Detection Range Ships: 5.0 km
- Charges: 3
slot 2: Defensive AA
- Continuous Damage: +50%
- Damage from Shell Explosions: +300%
- Duration time: 40 s
- Reload time: 80 s
- Charges: 4
slot 3: Short-Burst Smoke Generator
- Action time: 15 s
- Life time: 40 s
- Radius: 600 m
- Reload time: 70 s
- Charges: 4
Tips to Play Kiberpankov
Kiberpankov performs best as a mid-to-long range artillery cruiser. Position yourself behind allied battleships or islands where you can farm damage safely while minimizing incoming fire.
Take advantage of your fast shell velocity to hit maneuvering cruisers and destroyers at a distance. Switching between HE and AP depending on the target angle greatly improves overall damage output.
Avoid pushing too early in the match. Soviet cruisers tend to struggle when caught broadside or focused by multiple enemies. Instead, let the battle develop before committing to more aggressive positions.
Late in the match, Kiberpankov becomes much more dangerous. With fewer ships providing crossfire and pressure, her accurate guns can consistently punish exposed targets and secure finishing blows.
