Fort Worth – World of Warships

Fort Worth is a Tier VIII American premium cruiser designed around steady damage output, strong anti-aircraft defenses, and reliable support capabilities. Like many U.S. Navy cruisers, it focuses on consistent gunnery performance and team utility rather than extreme armor or burst damage.

At Tier VIII, Fort Worth operates in one of the most competitive matchmaking brackets, often facing Tier IX and Tier X ships. Because of this, positioning and timing are crucial.

If played correctly, it can become a dependable mid-line support ship that can pressure enemies while protecting allies from aircraft threats.

Basic Details

  • Type: Cruiser
  • Tier: VIII
  • Nation: United States
  • Rarity: Premium
  • Release: 15.4
  • Price Value: 21,500 Doubloons
  • Primary Role: Mid-range support cruiser with reliable artillery and strong anti-air capability

Key Features

  • Fast-Firing Main Battery: Her guns provide consistent damage output with a comfortable reload speed, allowing steady pressure against enemy ships.
  • Effective HE Shells: High-explosive rounds are useful for farming damage and setting fires on battleships and heavily armored targets.
  • Reliable AP Performance: Armor-piercing shells remain effective against broadside cruisers, allowing Fort Worth to punish positioning mistakes.
  • Strong Anti-Aircraft Defenses: Like many U.S. cruisers, Fort Worth provides excellent AA coverage, helping protect allied ships from carrier strikes.
  • Flexible Utility Consumables: Access to support-oriented consumables allows her to contribute to team play and objective control.
  • Moderate Armor Protection: It can survive cruiser engagements when angled correctly, but should avoid exposing broadside to battleships.

How to Obtain Fort Worth

Fort Worth is a premium Tier VIII American cruiser that can be obtained through the Armory for Doubloons or through special event bundles. Premium ships may rotate in and out of availability depending on patch updates and seasonal promotions.

If it is not currently visible in the Armory, it may return during future sales or themed events.

Ship Stats

Armor

  • Fore plating: 27 mm

Survivability

  • Hitpoints: 66,500

Artillery

Main Battery

  • 3×3 254 mm
  • Firing range: 18.6 km
  • Reload time: 20.0s
  • 180-degree turn time: 30.0s
  • HE Shells: 9x 254 mm HE
  • HE Shells Max Damage: 3,550
  • HE Shells Piercing: 42 mm
  • HE Shells causing a fire: 20%
  • AP Shells: 9x 254 mm AP
  • AP Shells Max Damage: 6,500

Secondary Armament

  • 6×3 127 mm
  • Firing range: 7.0 km
  • Reload time: 6.0s
  • HE Shells Max Damage: 1,800
  • HE Shells Chance of Fire: 5%
  • HE Shells Armor Penetration: 21mm

Torpedoes

  • 2×5 533 mm
  • Maximum damage: 16,633
  • Range: 9.2 km
  • Speed: 55 kt
  • Reload time: 109s
  • Torpedo detectability: 1.1 km
  • 180 degree turn time: 7.2 s

Airstrike

  • Reload time: 30s
  • Available Flights: 2
  • Attacking Aircraft: 1
  • Aircraft HP: 2000
  • Airstrike Range: 7.0 km
  • Bombs in Payload: 2x 650 lb Depth Bomb
  • Max Damage: 4,200

AA Defence

  • Continuous damage – 372

Long Range

  • 6 x 3 127 mm
  • Firing range:  5.8 km
  • Hit Probability:  90%
  • Damage by Shell Explosions: 1,610
  • Continuous Damage: 133

Medium Range

  • 14 x 4 40.0 mm
  • Firing Range: 3.5 km
  • Hit Probability: 90%
  • Damage: 371

Short Range

  • 24 x 1 20.0 mm
  • Firing Range: 2.0 km
  • Hit Probability: 85%
  • Damage: 175

Maneuverability

  • Maximum speed: 35 kt
  • Turning circle radius: 900 m
  • Rudder shift time: 13.4 s

Concealment

  • Detectability range by Sea: 14.4 km
  • Detectability after firing a main gun shell: 18.6 km
  • Detectability after Firing Main Guns in Smoke: 10.2 km
  • Detectability when ship is on fire: 16.4 km
  • Detectability range by Depths: 0.0-8.9 km
  • Detectability Range by Air: 8.9 km
  • Detectability when ship is on fire: 10.9 km

Consumables

slot 1: Damage Control Party

  • Duration time: 5 s
  • Reload time: 60 s

slot 2: Repair Party

  • HP per second: +332
  • Duration time: 28 s
  • Reload time: 80 s
  • Charges: 3
  • Torpedo detection range: 3.5 km
  • Ship detection range: 5.0 km
  • Duration time: 100 s
  • Reload time: 120 s
  • Charges: 3

slot 3: Defensive AA Fire

  • Average AA damage: 50 %
  • Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300 %
  • Duration: 40 s
  • Reload time: 80 s
  • Charges: 4

slot 4: Main Battery Reload Booster

  • Main battery reload time: -50%
  • Total usage time: 65s
  • Minimum usage time: 0s
  • Cooldown after use: 5s

slot 5: Fighters

  • Fighters: 4
  • Action radius: 3 km
  • Duration time: 60 s
  • Reload time: 90 s
  • Charges: 3

slot 5: Spotting Aircraft

  • Main battery firing range: +20%.
  • Duration time: 100 s
  • Reload time: 240 s
  • Charges: 4

slot 5: Surveillance Radar

  • Ship detection range: 10.0 km
  • Duration time: 35 s
  • Reload time: 120 s
  • Charges: 3

Tips to Play Fort Worth

Fort Worth performs best at medium ranges, where her guns can consistently deal damage while minimizing exposure to heavy battleship fire.

Use HE shells against angled battleships and switch to AP when cruisers expose their broadside. Smart ammunition selection significantly increases damage output.

Stay near allied ships to maximize the value of your anti-air defenses and support capabilities. Working alongside battleships or destroyers helps create stronger defensive zones.

Avoid unnecessary aggression early in the match. Once enemy ships are thinned out later in the battle, Fort Worth can reposition and apply sustained pressure to help secure the win.

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