
Fiume is a Tier VII Italian heavy cruiser and part of the Regia Marina cruiser tech tree in World of Warships. Based on the real Zara-class cruiser, it reflects the classic Italian cruiser philosophy: strong armor for its class, powerful armor-piercing shells, and high-speed mobility that allows quick repositioning during battle.
At Tier VII, Fiume sits in the middle of the Italian cruiser progression and introduces players to the line’s characteristic playstyle, precise gunnery combined with tactical disengagement tools.
It performs best at medium ranges where her accurate guns and armor can be used effectively without exposing herself to overwhelming enemy fire.
Basic Details
- Type: Cruiser
- Tier: VII
- Nation: Italy
- Rarity: Uncommon
- Release: 15.2
- Price Value: 15.2 Event Pass
- Primary Role: Medium-range cruiser with strong SAP damage and tactical disengagement tools
Key Features
- 203 mm Main Battery Guns: Fiume carries powerful heavy cruiser guns capable of dealing serious damage to enemy cruisers and battleships alike.
- SAP Shells Instead of HE: Italian cruisers use Semi-Armor Piercing (SAP) shells rather than traditional HE. SAP shells deal consistent damage and cannot start fires, but penetrate armor more reliably than HE.
- Strong AP Performance: Her AP shells remain highly effective against broadside cruisers and lightly armored targets.
- Exhaust Smoke Generator: A signature Italian consumable that allows the ship to remain concealed while moving, enabling tactical disengagement or repositioning.
- Good Speed: Faster than many cruisers at her tier, allowing her to shift flanks or escape dangerous engagements.
- Limited Armor Protection: While better armored than some cruisers, she still suffers heavy punishment if caught broadside by battleships.
How to Obtain Fiume
Fiume was introduced during Update 15.2 in World of Warships and was obtainable through the Event Pass progression system during that update.
You can unlock the ship by progressing through the premium track of the Update 15.2 Event Pass, where Fiume was offered as the final reward. Event Pass rewards typically require completing missions and earning event progression points throughout the update.
Since Event Pass ships are tied to a specific patch event, Fiume may not be permanently available afterward. Ships obtained through Event Passes sometimes return later through special containers, Armory bundles, or limited-time events, depending on future rotations.
Ship Stats
Main Stats
- Survivability: 43
- Artillery – 76
- Airstrike – 55
- AA Defense – 47
- Maneuverability – 54
- Concealment – 47
Armor
- Armor: 13-150 mm
Survivability
- Hitpoints: 32,100
- Torpedo Protection: 21%
Artillery
Main Battery
- 4 x 2 203 mm/53 Model 1927 on a Model 1927 mount
- Firing range: 16.5 km
- Reload time: 13.2s
- Shell switch time: 2.00 s
- 180-degree turn time: 22.5s
- HE Shells: 8x 203 mm proiettili HE 1927
- HE Shells Max Damage: 2,850
- HE Shells Piercing: 34 mm
- HE Shells causing a fire: 15%
- AP Shells: 8x 203 mm proiettili AP 1927
- AP Shells Max Damage: 4,800
Secondary Armament
- 6 x 2 100 mm proiettili HE
- Firing range: 5.6 km
- Reload time: 6.0s
- HE Shells Max Damage: 1,500
- HE Shells Chance of Fire: 6%
- HE Shells Armor Penetration: 17mm
Alternative Fire Mode – Modified Shells
- Reload time: 36.5 s
- Main battery shell dispersion: -20%
- Main battery HE shell armor penetration: +60%
- Burst interval: 1.5 s
- Shots: 2
Torpedoes
- 2×5 533 mm
- Maximum damage: 16,633
- Range: 9.2 km
- Speed: 55 kt
- Reload time: 109s
- Torpedo detectability: 1.1 km
- 180 degree turn time: 7.2 s
Airstrike
- Aircraft: CANT Z.508
- Reload time: 25s
- Available Flights: 2
- Attacking Aircraft: 1
- Aircraft HP: 2000
- Airstrike Range: 6.0 km
- Bombs in Payload: 1x CS 50 kg
- Max Damage: 3,400
- Chance of Fire: 19%
AA Defence
Long Range
- 6 x 2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount
- Action Zone: 3.5-4.6 km
- Hit Probability: 90%
- Damage by Shell Explosions: 1,120
- Continuous Damage: 138
Medium Range
- 4 x 2 37 mm/54 Model 1938 on a Model 1938 mount
- Firing Range: 3.5 km
- Hit Probability: 90%
- Damage: 102
Short Range
- 4 x 2 13.2 mm/76 Breda Model 1931 on a twin mount
- Firing Range: 1.5 km
- Hit Probability: 85%
- Damage: 42
Maneuverability
- Maximum speed: 32.6 kt
- Turning circle radius: 590m
- Rudder shift time: 10.8 s
Concealment
- Detectability range by Sea: 14.3 km
- Detectability after firing a main gun shell: 16.5 km
- Detectability after Firing Main Guns in Smoke: 8.9 km
- Detectability when ship is on fire: 16.3 km
- Detectability range by Depths: 0.0-7.5 km
- Detectability Range by Air: 7.5 km
- Detectability after firing a Secondary gun shell: 14.3 km
- Detectability when ship is on fire: 9.5 km
Consumables
slot 1: Damage Control Party
- Duration time: 5 s
- Reload time: 60 s
slot 2: Exhaust Smoke Generator
- Duration time: 25 s
- Action time: 10 s
- Reload time: 180 s
- Action radius: 0.51 km
- Charges: 2
slot 3: Fighter
- Duration time: 60 s
- Reload time: 90 s
- Number of fighters: 3
- Action radius: 3 km
- Charges: 3
slot 3: Defensive AA Fire
- Average AA damage: 50 %
- Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300 %
- Duration: 40 s
- Reload time: 80 s
- Charges: 4
slot 3: Spotting Aircraft
- Duration time: 100 s
- Reload time: 240 s
- Main battery firing range: +20%
- Charges: 4
Tips to Play Fiume
Fiume excels at medium-range engagements where her SAP shells can consistently damage enemy ships. Use SAP against destroyers and cruisers to deal reliable damage even when they are angled.
Switch to AP when cruisers expose broadside, as her heavy cruiser guns can deliver devastating volleys.
The Exhaust Smoke Generator is your safety tool. Use it to disengage after firing or to reposition without being easily targeted.
Avoid charging into close-range fights early. Instead, support your team from a safe distance and use your mobility to create crossfires. With smart positioning and good shell selection, Fiume can steadily pressure enemy ships throughout the match.
