Ise – World of Warships

Ise is a Tier VI Japanese premium hybrid battleship that combines traditional naval artillery with limited aircraft strike capability.

Based on the historical Ise-class battleship conversion, it represents a unique concept where part of the ship’s rear turret layout was replaced with a flight deck.

Ise offers a hybrid gameplay experience. It can engage enemies with battleship guns while also launching torpedo bomber squadrons to pressure targets at range. This dual-role design makes it one of the most unusual ships at its tier.

Basic Details

  • Type: Battleship
  • Tier: VI
  • Nation: Japan
  • Rarity: Premium
  • Release: 2021
  • Price Value: 4,500 Doubloons
  • Primary Role: Hybrid support battleship capable of combining artillery fire with air strikes

Key Features

  • Hybrid Aircraft Squadron: Ise can launch a squadron of torpedo bombers, allowing it to strike enemy ships from the air and apply pressure across the map.
  • 356 mm Main Battery Guns: The ship retains four twin turrets (eight guns) capable of dealing serious damage to cruisers and battleships.
  • Flexible Combat Role: The combination of guns and aircraft allows Ise to damage targets in multiple ways depending on the situation.
  • Good Survivability: As a battleship, it has a respectable HP pool and armor protection for its tier.
  • Limited Aircraft Usage: Aircraft squadrons have cooldowns and cannot be used continuously like a full aircraft carrier.
  • Reduced Main Battery Count: Compared to standard battleships at Tier VI, it carries fewer main guns due to the flight deck conversion.

How to Obtain the Ise

Ise is a Tier VI premium Japanese hybrid battleship available through the Armory and Premium Shop for 4,500 Doubloons.

Like many premium ships, availability may rotate depending on updates, special sales, or themed events. If it is not currently available, it may return during future promotions or bundle offers.

Ship Stats

Armor

  • 16-305mm

Survivability

  • Hitpoints: 58,700
  • Torpedo Protection, Damage Reduction: 26%

Artillery

Main Battery

  • 4 x 2 356 mm/45 41st Year Type in a twin turret
  • Firing range: 21.4 km
  • Reload time: 30.0s
  • 180-degree turn time: 45.0s
  • HE Shells: 8x 356 mm HE Type0
  • HE Shells Max Damage: 5,700
  • HE Shells Armor Penetration: 59mm
  • HE Shells Burn Probability: 25%
  • AP Shells: 8x 356 mm AP Type91
  • AP Shells Max Damage: 10,200

Secondary Battery

  • 8 x 2 127 mm HE Type0
  • Reload time: 5 s
  • Range: 5 km
  • HE Shells Max Damage: 2.100
  • HE Shells Armor Penetration: 21mm
  • HE Shells Burn Probability: 8%

Air Wing

  • Torpedo Bombers: Aichi M6A2 Seiran
  • Plane HP: 1820 hp
  • Speed: 122 kts
  • Max Speed: 140 kts
  • Engine boost time: 10 s
  • Reload time: 20 s
  • Attacking Flight: 4
  • Squadron Flight: 4
  • Detectability range: 10.0 km
  • Aircraft on Deck: 4
  • Plane Restoration: 120 s

Torpedoes

  • Torpedoes: 2x Type 5
  • Max Damage: 2,767
  • Arming time: 4.0 s
  • Aerial Torpedo Speed: 35 kts
  • Range: 2.3 km
  • Torpedo Arming Distance: 376 m
  • Torpedo Detection Distance: 1.4 km

Airstrike

  • Reload time: 68s
  • Available Flights: 2
  • Aircraft: 1
  • Aircraft HP: 2000
  • Airstrike Range: 8 km
  • Bombs in Payload: 1x Type 99 No. 6 Mk 2 mod. 1
  • Max Damage: 2,900
  • Armor penetration: unknown
  • Chances of causing a fire: 16%

AA Defence

  • Continuous damage: 220

Long Range

  • 8 x 2 127 mm/40 Type 89 on a Model A1 mount
  • 6 x 30 120 mm AA Rocket
  • Firing range: 5.8 km
  • Hit Probability: 75%
  • Damage by Shell Explosions:  1,250
  • Damage: 165

Short Range

  • 11 x 1 25 mm/60 Type 96 on a single mount
  • 31 x 3 25 mm/60 Type 96 on a triple mount
  • Firing Range: 2.5 km
  • Hit Probability: 85%
  • Damage: 263

Maneuverability

  • Maximum speed: 24.5 kt
  • Turning circle radius: 750 m
  • Rudder shift time: 14.8 s

Concealment

  • Detectability range by Sea: 15.4 km
  • Detectability range by Depths: 0.0-9.8 km
  • Detectability Range by Air: 9.8 km
  • Detectability after Firing Main Guns in Smoke: 13.8 km

Consumables

slot 1: Damage Control Party

  • Duration time: 10 s
  • Reload time: 80 s

slot 2: Repair Party

  • HP per second: +293hp
  • Duration: 28 s
  • Reload time: 80 s
  • Charges: 4

Tips to Play Ise

Ise performs best as a support battleship rather than a frontline brawler. Use its aircraft to scout enemy positions and pressure ships that are difficult to reach with main guns.

Launch torpedo bombers to attack battleships or slow cruisers while positioning the ship for artillery strikes. Combining both attack methods can overwhelm enemies.

Avoid overcommitting early in the match. While Ise has decent survivability, it lacks the raw firepower of some other battleships at its tier.

Late in the match, its hybrid mechanics become extremely useful. Aircraft can chase down retreating ships or finish off low-health targets while the main guns continue supporting allies.

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