
The Blood of Dawnwalker puts a unique spin on the open-world RPG formula by giving Coen a limited amount of time to rescue his family from Brencis.
You have a 30-day window, with time functioning more like a resource than a traditional real-time countdown.
Certain quests and decisions consume time segments, while simply exploring the world generally does not. However, there is a way to increase the amount of time available to you.
The secret is the Sanzhani, the strange moth-like creatures scattered throughout Vale Sangora.
Completing their questline eventually allows the Sanzhani Tsarina to push Brencis’ coronation back by one full in-game day, giving you another 16 time segments to work with.
Here’s exactly how to do it.
Can You Extend the Time Limit in The Blood of Dawnwalker?
Yes. The only confirmed way to directly extend the game’s main 30-day deadline is to complete the Sanzhani questline connected to Letters to Lunka.
You need to help the Sanzhani with their problems across Vale Sangora. Once you’ve completed all of their quests, return to the Sanzhani Tsarina at the Yawning Burrow.
As a reward, she will effectively give Coen one additional day before Brencis’ coronation.
That’s 16 extra time segments, eight during the day and eight during the night.
How to Unlock the Sanzhani Questline
Before you can start collecting extra time, you need to complete the Good Home quest.
Head to the Svartrau Outskirts, near the Sandy Gorge Shrine. Look for the trail of glowing mushrooms that leads toward the Sanzhani’s hidden home, known as the Yawning Burrow.
You’ll meet the Sanzhani Tsarina and begin the Good Home quest.
The quest eventually takes you to the abandoned village of Oghasti and then toward the Coal Burners’ Camp, where you need to find Tonis and help resolve the situation involving his sister Heile.
Once this quest is complete, the Letters to Lunka questline becomes available. From here, you’ll need to help the other Sanzhani scattered around the map.
All Five Sanzhani Quests You Need to Complete
There are five Sanzhani quests in total:
- Good Home
- Pearly and Precious
- Come Hither
- Burrow Sorrows
- Tiny Dancer
Completing these quests allows you to continue sending letters to Lunka and eventually unlock the extra day.
1. Good Home
Location: Svartrau Outskirts
How to start: Follow the Sanzhani markers near the Sandy Gorge Shrine and find the entrance to the Yawning Burrow.
This is the quest that introduces you to the Sanzhani.
You’ll need to investigate the abandoned village of Oghasti before tracking down Tonis. After resolving the situation, return to the Sanzhani to complete the quest.
Most importantly, Good Home unlocks the rest of the Sanzhani questline, so make this one a priority early in your playthrough.
2. Pearly and Precious
Location: Southern Briar Sloughs, near the river and Small Bridge Shrine
The next Sanzhani can be found around the southern portion of the Briar Sloughs.
The quest, Pearly and Precious, involves dealing with bandits and helping the Sanzhani. Completing it also gives you access to the Sanzhani trader, which can be useful for picking up certain items and equipment.
Once you’ve finished the quest, return to the Yawning Burrow and speak with the Tsarina to continue the Letters to Lunka chain.
3. Come Hither
Location: North of the Verda Marsh Guardpost Shrine/east of the Silty Mug Inn
For Come Hither, head toward the area around the Silty Mug Inn.
The Sanzhani will ask you to investigate a strange sound and follow it back to its burrow. Unfortunately, something dangerous has moved in.
Enter the burrow, and you’ll encounter a Murohn miniboss.
Defeat it, then return outside and speak with the Sanzhani to finish the quest.
The quest itself takes around two time segments, making it relatively cheap compared with some of the larger objectives in the game.
4. Burrow Sorrows
Location: North of Boarback Trail Shrine, northwest of Shrike’s Crag
The Burrow Sorrows Sanzhani can be found near the Rockfalls area. This time, the problem is a group of Kobolds that have invaded the Sanzhani’s burrow.
Enter the cave and eliminate the Kobolds. Make sure you investigate the crude shrine inside and collect the charm before leaving.
Once the enemies are dealt with, return to the Sanzhani to complete the quest.
5. Tiny Dancer
Location: Svartrau
Availability: Night
The final Sanzhani quest is Tiny Dancer, and this one is particularly easy to miss because it takes place at night.
Head into central Svartrau and patrol the rooftops. Coen will eventually hear a strange noise.
Use Focus Mode to determine where the sound is coming from. You’ll need to reach an upstairs room by entering through a balcony on the eastern side of the building.
Inside, you’ll find a Sanzhani trapped in a cage.
Grab the key from the desk in the same room and free the creature. After speaking with it, you’ll receive information about silver hidden nearby.
This completes the final Sanzhani task.
Return to the Sanzhani Tsarina
Once all five Sanzhani quests have been completed, head back to the Yawning Burrow and speak with the Sanzhani Tsarina.
You’ll be able to continue the Letters to Lunka questline, exchanging messages with Coen’s sister while she’s being held at Greifberg Castle.
After helping all of the Sanzhani, the Tsarina provides the major reward: +1 Day of Time
This pushes the deadline back by an entire day and gives you:
- 8 additional daytime segments
- 8 additional nighttime segments
- 16 extra time segments overall
The questline also unlocks The Tsarina’s Favourite Human achievement/trophy.
How the Letters to Lunka System Works
The Sanzhani aren’t just a way to earn extra time.
After completing their quests, you can return to the Tsarina to send letters to Lunka.
You’ll then need to wait for her responses, which provide additional information about Coen’s family and the situation at Greifberg Castle.
The letters are eventually added to your inventory under the Quest Items section.
The quest chain is: Good Home → Letters to Lunka → Sanzhani quests → More letters → Final reward
Keep returning to the Yawning Burrow after completing each Sanzhani task so you don’t accidentally leave the questline unfinished.
Tips for Getting the Extra Day
If you’re trying to maximize your available time, there are a few things worth keeping in mind.
Don’t wait until the final days
The Sanzhani questline is most useful when completed early or midway through your playthrough.
There’s little benefit in earning an additional day after you’ve already completed most of the content you wanted to experience.
Watch the hourglass icon
Dawnwalker doesn’t constantly drain your time while you’re walking around the world. Instead, important actions and quest objectives can consume visible time segments.
Before committing to an objective, check for the hourglass/time indicator.
Explore before committing
You can generally explore, scout locations, and prepare without constantly burning through your limited time.
This means you can often travel to an area, investigate what’s nearby, and decide which objective is worth spending your next time segment on.
Don’t panic about the 30-day timer
The 30-day system is designed around meaningful decisions rather than forcing you to speedrun the entire game.
Time advances through specific actions, quests, and decisions rather than simply ticking away while you stand around.
Is the Extra Day Worth Getting?
Absolutely.
The Sanzhani questline is one of the best optional activities to prioritize if you’re worried about running out of time.
Getting an extra 16 time segments can give you enough breathing room for additional quests, exploration, and important story decisions. You also get more information about Lunka and Coen’s family along the way.
Most importantly, this is currently the known in-game method for directly extending the main deadline.
So, if you’re playing The Blood of Dawnwalker and constantly looking at that countdown, wondering how you’re supposed to fit everything into 30 days, head for the Sanzhani.
Help the fairies. Complete all five quests. Return to the Tsarina. Get your extra day.
That extra 24 hours could make a big difference when you’re approaching the end of Coen’s journey.
